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17 Year Old Spends $25,000 on Monopoly GO

Author:Kristen Update:Feb 20,2025

17 Year Old Spends $25,000 on Monopoly GO

Monopoly GO's Microtransaction Pitfalls: A $25,000 Cautionary Tale

A recent incident highlights the significant financial risks associated with in-app purchases, specifically within the seemingly innocuous mobile game, Monopoly GO. A 17-year-old reportedly amassed a staggering $25,000 in charges from in-game purchases, underscoring the potential for uncontrolled spending facilitated by microtransactions.

This isn't an isolated incident. The free-to-play model, while initially attractive, often lures players into escalating spending to accelerate progress or unlock rewards. Anecdotal evidence abounds, with one user confessing to a $1,000 expenditure before abandoning the game. The $25,000 case, however, serves as a stark warning about the addictive nature of these systems.

A Reddit post (since removed) detailed the situation, revealing 368 individual transactions totaling $25,000 made by a 17-year-old stepdaughter. The parent's subsequent search for recourse revealed a grim reality: Monopoly GO's terms of service likely hold users responsible for all purchases, regardless of intent. This practice is common within the freemium gaming industry, a model exemplified by Pokemon TCG Pocket's impressive $208 million first-month revenue generated through microtransactions.

The Controversy Surrounding In-Game Microtransactions

The Monopoly GO incident adds to a growing body of evidence questioning the ethical implications of in-game microtransactions. Previous legal battles, such as the class-action lawsuit against Take-Two Interactive concerning NBA 2K's microtransaction model, underscore the widespread concern. While this particular case may not reach litigation, it reinforces the frustration and financial hardship experienced by users.

The industry's reliance on microtransactions is undeniable. Their profitability is evident – Diablo 4 generated over $150 million in microtransaction revenue – and the strategy of encouraging small, incremental purchases is highly effective. However, this very feature also contributes to the criticism. The cumulative effect of these seemingly minor transactions can lead to substantial and unexpected expenses, often exceeding what a player would willingly spend with a traditional purchase model.

The Reddit user's predicament highlights the difficulty of obtaining refunds. This serves as a crucial reminder of the potential for significant financial loss within Monopoly GO and similar games employing aggressive microtransaction strategies.