The iconic cinematic camera angle, a staple of the Grand Theft Auto series since Grand Theft Auto 3, had an unlikely origin: a "boring" train ride. Former Rockstar Games developer Obbe Vermeij recently shared the development story behind this now-signature feature.
Vermeij, a veteran who contributed to GTA 3, Vice City, San Andreas, and GTA 4, has been sharing behind-the-scenes details on his blog and Twitter. His latest revelation details the genesis of the cinematic camera.
Initially, Vermeij found the train rides in GTA 3 monotonous. He considered skipping the ride entirely, but this proved impossible due to potential streaming issues. His solution? He implemented a camera that dynamically shifted between viewpoints along the train tracks, adding visual interest to the otherwise dull journey.
The idea's brilliance lay in its unexpected adaptability. A fellow developer suggested applying the same dynamic camera to car chases, and the team found the results "surprisingly entertaining." Thus, a defining element of the GTA experience was born.
While the cinematic camera remained largely unchanged in Vice City, it received an overhaul in San Andreas by another Rockstar developer. A fan even demonstrated what GTA 3's train ride would have looked like without the cinematic camera, prompting Vermeij to clarify that the original, un-enhanced view would have been a static perspective from above and slightly behind the train.
Vermeij's insights extend beyond the camera angle. He recently corroborated details from a major GTA leak, confirming the existence of a planned, but ultimately scrapped, online mode for GTA 3. He revealed his contribution: a basic deathmatch implementation, though the project was abandoned due to its extensive development needs. His anecdotes offer a fascinating glimpse into the creative process and evolution of one of gaming's most influential franchises.
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