Home > News > "Dawnwalker: Human by Day, Vampire by Night - Director's Mechanic Revealed"

"Dawnwalker: Human by Day, Vampire by Night - Director's Mechanic Revealed"

Author:Kristen Update:Apr 05,2025

Blood of Dawnwalker Human-by-Day and Vampire-by-Night Mechanic Detailed by Director

Discover the innovative game mechanics of The Blood of Dawnwalker, where the protagonist leads a dual life, harnessing unique powers as the day turns to night. Dive into the details of this groundbreaking feature!

The Blood of Dawnwalker: Introducing a Unique Game Mechanic

Former Witcher 3 Director Teases Protagonist's Day-and-Night Abilities and Limitations

Blood of Dawnwalker Human-by-Day and Vampire-by-Night Mechanic Detailed by Director

Konrad Tomaszkiewicz, the former director of The Witcher 3 and founder of Rebel Wolves, has unveiled a novel game mechanic for The Blood of Dawnwalker. This new studio, comprised of some Witcher 3 veterans, aims to bring fresh ideas to the gaming world.

In an interview with PC Gamer, Tomaszkiewicz discussed his vision for a game that steers away from the typical superhero narrative. "It’s challenging to craft stories where the protagonist only grows stronger," he noted. "I sought a grounded hero who would solve problems differently, yet still offer players a sense of power."

Blood of Dawnwalker Human-by-Day and Vampire-by-Night Mechanic Detailed by Director

To achieve this, Tomaszkiewicz introduced Coen, a protagonist who embodies the duality of being half-human and half-vampire. By day, Coen faces the vulnerabilities of a human, but as night falls, he gains access to supernatural abilities.

"This duality, reminiscent of Doctor Jekyll and Mr Hyde, is a well-known trope in pop culture but remains unexplored in gaming," Tomaszkiewicz explained. "It adds depth to the narrative and gameplay, and we're eager to see how players will respond to this innovation."

This mechanic introduces both new opportunities and challenges for players. Engaging enemies at night might be advantageous, especially against non-vampiric foes. Conversely, daytime quests may require more strategic thinking, as Coen's vampiric powers are unavailable.

Witcher 3’s Ex-Design Director Also Revealed “Time-as-a-Resource” Mechanic

Blood of Dawnwalker Human-by-Day and Vampire-by-Night Mechanic Detailed by Director

Daniel Sadowski, former design director of The Witcher 3, shared insights on another innovative mechanic for The Blood of Dawnwalker in a PC Gamer interview on January 16, 2025. This "time-as-a-resource" system limits players' ability to complete all quests, forcing them to make strategic choices.

"It compels players to decide what to prioritize and what to forego," Sadowski stated. "This mechanic ties into the narrative sandbox, allowing different approaches to challenges and enhancing the story's impact."

Blood of Dawnwalker Human-by-Day and Vampire-by-Night Mechanic Detailed by Director

Under this system, players must weigh the consequences of their actions on future missions and character relationships. Sadowski believes that "the awareness of limited time sharpens players' focus on their goals and the motivations of Coen."

With the integration of these two mechanics, The Blood of Dawnwalker promises a dynamic experience where every decision carries weight, shaping the narrative in profound ways.