Mastering Arcane Lineage's Class System: A Comprehensive Guide and Tier List
In Arcane Lineage, your Class dictates your playstyle, abilities, strengths, and progression. Starting with Base Classes, you advance to powerful Sub Classes and finally elite Super Classes, each offering unique skills and combat advantages. Choosing the right class path is crucial for success, making Class selection a pivotal decision. This guide provides a detailed tier list and explanation for each class, helping you optimize your gameplay.
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All Arcane Lineage Base Classes Ranked
Base Classes are your starting point. At level 5, you choose one to upgrade. However, you can allocate specialization points before level 5 to prepare. Each Base Class excels in specific combat areas; choose wisely.
While the tier list shows some polarization, all Base Classes are viable. The Thief, however, stands out as the strongest.
Base Classes | Abilities and Costs | Description |
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Active: Stab (50g, 1 cost, 2 CD, Physical, 6 dmg, STR scaling, Bleed), Pocket Sand (50g, 2 cost, 3 CD, Physical, N/A dmg, STR scaling, Blind). Passive: Thievery (50g, increased gold), Agile (50g, increased sprint speed). | Fast-paced combat, disorienting enemies and inflicting Bleed. Cost-effective and considered the best starting class. |
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Active: Pommel Strike (50g, 1 cost, 3 CD, Physical, 7 dmg, STR scaling, Stun chance), Double Slash (50g, 2 cost, 4 CD, Physical, 5 x 2 dmg, STR scaling). Passive: Sword Training (50g, increased sword damage), Swift Fighter (50g, dodge speed buff). | Mid-range, high-damage class scaling well with STR. Dodging grants a speed boost. |
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Active: Barrage (55g, 2 cost, 5 CD, Physical, 3.33 x 3 dmg, STR scaling), Endure (55g, 1 cost, 5 CD, Physical, 2 turns, 25% Damage Resist). Passive: Fighting Prowess (55g, increased Cestus damage), Iron Body (55g, reduced damage while blocking). | Tanky melee class with high STR scaling. Reduced damage while blocking. |
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Active: Pommel Strike (50g, 1 cost, 3 CD, Physical, 7 dmg, STR scaling, Stun chance), Double Slash (50g, 2 cost, 4 CD, Physical, 5 x 2 dmg, STR scaling). Passive: Sword Training (50g, increased sword damage), Strength Training (50g, increased block). | High-damage class with burst abilities and stun chance. Scales with STR. |
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Active: Magic Missile (40g, 0 cost, 0 CD, Magic, 6 dmg, ARC scaling, color changes based on Soul Color). Passive: Scholar Training (40g, increased Staff damage), Coward (40g, increased escape chance, reduced target priority). | Ranged support class with low-cost abilities. Vulnerable in close combat. |
While Thief and Slayer are superior, other classes have their uses. The Wizard, for example, can be exceptionally powerful with mastery. Choose a class aligning with your playstyle.
All Arcane Lineage Sub Classes Ranked
Sub Classes unlock at level 5 and offer versatility and power. They can be changed at any time by speaking to a Sub Class Trainer.
Despite the small number, Sub Classes offer significant power.
Sub Class | Abilities and Costs | Description |
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Active: Latir Minor (400g, 2 cost, 10 CD, AOE, 4 turns, 5% team damage increase, 5% damage reduction, health regen), Rebanar Major (400g, 2 cost, 10 CD, AOE, Vulnerable for 4 turns, Blind for 3 turns). Passive: Curar Forte (400g, sacrifice 3% health to heal team for 6%). | Excellent support with AOE buffs and debuffs. Curar Forte provides powerful party healing, but use cautiously due to self-damage. |
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Active: Dangerous Mixture (200g + 1 Small Health Potion, 2 cost, 6 CD, Physical, 5 dmg, STR/ARC scaling, 3 random debuffs, undodgeable, unblockable). Passive: Iron Gut (200g + 1 Ferrus Skin Potion, reduced potion self-damage), Create Cauldron (200g + 1 Invisibility Potion, cauldron creation), Certified (200g, potion selling). | Potion crafting and usage. Provides economic benefits through potion sales. Requires specific potions to unlock full potential. |
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Active: Mark (250g + Mushroom Cap, 1 cost, 2 CD, Physical, 7 dmg, STR scaling, adds killed enemy to Bestiary, undodgeable, unblockable), Expose (250g + Restless Fragment, 2 cost, 6 CD, Physical, 4 turns, 2x Weakness). Passive: Bestiary (free, enemy information, increased item drop rates), Sneak (250g + Sand Core, slow movement, continuous self-damage). | Versatile class focused on increased loot and item drops. Can also weaken enemies. Sneak ability risks self-damage. |
Carefully consider each Sub Class's unique strengths. Alchemist and Beastmaster offer significant economic and item acquisition advantages.
All Arcane Lineage Super Classes Ranked
Super Classes unlock at level 15 and represent peak power. They build upon Base Classes and are expensive to acquire and upgrade. They are taught by different Super Class Trainers.
Super Class selection is crucial due to upgrade costs.
Super Classes | Abilities and Costs | Description |
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Active: Blazing Barrage (400g, 2 cost, 5 CD, Fire, 2.1 x 8 dmg, STR scaling, Burn), Fire Sutra (400g, 1 cost, 6 CD, Fire, Fire weapon buff, Burn chance), Flame Drop (400g, 3 cost, 5 CD, Fire, 15 dmg, STR scaling, AOE), Holy Mantra (400g, 2 cost, 6 CD, Holy, Defense/Resist buff). Passive: Blessed Fists (400g, stronger block, increased healing). | Extremely strong Super Class with heals, shields, burst damage, buffs, and Burn application. |
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Active: Rending Barrage (400g, 2 cost, 5 CD, Physical, 3.5 x 3 + 3.5 (Bleeding) dmg, STR scaling, self-heal on bleed), Blood Eruption (400g, 3 cost, 9 CD, Magic, 16 dmg, STR/ARC scaling, AOE), Bloody Burst (400g, 2 cost, 5 CD, Physical, 2.5 x 4 dmg, STR/ARC scaling, AOE). Passive: Blood Berserk (400g, damage increase based on missing health), Deranged Fighter (400g, Berserk on debuffs). | High damage spikes and AOE attacks. Damage increases with lower health. |
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Active: Head Splitter (400g, 2 cost, 5 CD, Physical, 16 dmg, ARC scaling, Vulnerable), Darklight Drain (400g, 2+ cost, 7 CD, Dark, 2 x Available Energy dmg, STR scaling), Rage Empower (400g, 1 cost, 7 CD, Physical, 5 turns, 1.377x damage multiplier, reduced defense). Passive: Greatsword Training (400g, Greatsword usage), Bloodlust (400g, 10% damage increase per kill, 40% at <30% health). | High damage, especially with low health. Damage increases with each kill. |
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Active: Call Skeleton (400g, 2 cost, 8 CD, Dark, ARC scaling), Darklight Drain (400g, 2 cost, 5 CD, Dark, 6 dmg, ARC scaling, lifesteal), Raise Dead (400g, 3 cost, 25 CD, Dark, 12 dmg, ARC scaling, ally revival). Passive: Dark Caster (400g, increased energy per turn), Death Syphon (400g, lifesteal and speed boost on kill). | Strong non-STR class. Summons Skeletons, drains enemies, and revives allies. High energy gain. |
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Active: Cleansing Prayer (400g, 2 cost, 5 CD, Holy, cleanse debuffs), Holy Grace (400g, 2 cost, 5 CD, Holy, massive heal, STR/ARC scaling), Light Burst (400g, 2 cost, 5 CD, Holy, 9 dmg, ARC scaling, AOE, Blind). Passive: Graceful Returns (400g, healing buff), Holy Emissary (400g, 50% increased healing). | Powerful healer with cleanse and significant healing output. Healing buffs increase damage and tankiness. |
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Active: Impaling Strike (400g, 1 cost, 4 CD, Physical, 14 dmg, STR scaling, Bleed), Flowing Dance (400g, 3 cost, 6 CD, Physical, 1.35 x 8 dmg, STR scaling), Simple Domain (400g, 2 cost, 6 CD, Physical, counterattack stance). Passive: Dual Blader (400g, dual-wielding proficiency), Parry Training (400g, parry chance while blocking). | High damage output with dual-wielding. Defensive capabilities through counterattacks and parry chance. |
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Active: Blaze (400g, 1 cost, 5 CD, Fire, 7 dmg, ARC scaling, AOE), Lightning Crash (400g, 3 cost, 7 CD, Magic, 14 dmg, ARC scaling, AOE, stun chance), Gale Uplift (400g, 3 cost, 12 CD, Nature, 4 turns, increased speed/dodge, reduced enemy block/dodge). Passive: Elemental Master (400g, reduced elemental damage), Caster (400g, increased energy per turn). | Versatile elemental magic user with AOE attacks, stuns, and team buffs. High energy gain. |
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Active: Holy Crash (400g, 2 cost, 6 CD, Holy, 11 dmg, STR/END scaling, AOE, aggro), Pure Resonation (400g, 2 cost, 9 CD, Holy, 5 turns, 20% damage reduction, HP regen), Sacred Call (400g, 2 cost, 7 CD, Holy, 3 turns, 15% damage reduction, damage reflection). Passive: Enduring Fighter (400g, greatly reduced damage), Shielded Training (400g, shield usage). | Tanky class with high damage and buffs. Shield usage increases survivability. |
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Active: Rallying Shout (400g, 2 cost, 7 CD, Physical, 4 turns, damage/speed/defense buff, aggro), Discharge (400g, 2 cost, 4 CD, Magic, 10 dmg, STR/SPD scaling, AOE, stun chance), Empowered Pierce (400g, 2 cost, 6 CD, Physical, 14 dmg, STR/SPD scaling, stun chance). Passive: Rooted Fighter (400g, shield usage), Poised Slayer (400g, health recovery on dodge/block). | All-around powerhouse with AOE stun, single-target stun, and party damage buff. Health recovery on dodge/block. |
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Active: Slash Barrage (400g, 2 cost, 5 CD, Physical, 5 dmg, STR scaling, bonus damage on bleed), Poison Trap (400g, 2 cost, 7 CD, Poison, 5 dmg, STR/SPD scaling, AOE), Empowered Pierce (400g, 2 cost, 6 CD, Physical, 14 dmg, STR/LUCK scaling). Passive: Blader (400g, increased dagger damage, Bleed), Advanced Thief (400g, improved looting). | High damage and control with poison and bleed effects. Improved looting capabilities. |
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Active: Call Darkbeast (400g, 1 cost, 4 CD, Dark, ARC scaling), Dark Smite (400g, 2 cost, 4 CD, Dark, 2 x 4 dmg, ARC scaling), Darkcore Eruption (400g, 1 cost, 4 CD, Dark, ARC scaling). Passive: Darkborne (400g, critical attacks create darkcores), Spirit Wraith (400g, empowered summons with lifesteal below 40% HP). | Focuses on summoning a Darkbeast, whose power scales with consumed darkcores. High damage and debuff options. |
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Active: Flourish (400g, 2 cost, 6 CD, Nature, 9 dmg, ARC/SPD scaling, AOE, defense reduction), Perennial Canopy (400g, 3 cost, 12 CD, Nature, 3 dmg, ARC/SPD scaling, AOE, 4 turns), Stinger (400g, 2 cost, 4 CD, Poison, 7 dmg, ARC/SPD scaling, AOE, Poison, Vulnerable), Enrichment (400g, 1 cost, 5 CD, Nature, 3 turns, regeneration, damage buff, Vulnerable). Passive: Verdant Archer (400g, damage/speed boost on dodge/crit). | Overwhelms enemies with nature magic. High speed and AOE attacks with poison and defense reduction. |
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Active: Shadow Form (400g, 1 cost, 7 CD, Dark, 2 turns, invisibility, damage bonus), Poison Fan (400g, 3 cost, 7 CD, Poison, 3.5 x 3 dmg, STR/ARC scaling, AOE), Stealth Strike (400g, 2 cost, 6 CD, Physical, 10 dmg, STR scaling, backstab, Cursed on poison). Passive: Shadow (400g, chance to phase through attacks), Poisoner (400g, critical attacks apply Poison). | Focuses on single-target elimination through stealth and poison. |
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Active: Dark Glare (750g, 1 cost, 4 CD, Dark, 7 dmg, ARC scaling, multiple debuffs), Abyss Anchor (750g, 2 cost, 11 CD, Hex, 3 turns, energy removal), Inverse Abyss (750g, 3 cost, 6 CD, Hex, redirects debuffs). Passive: Inverse Flaws (750g, bonuses from debuffs), Tactician (750g, starts fights with Vulnerable on all enemies). | Disrupts enemy magic and gains bonuses from debuffs. Starts fights with enemies Vulnerable. |
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Active: Crushing Strike (750g, 2 cost, 6 CD, Physical, 9 dmg, STR scaling, Vulnerable), Party Table (750g, 2 cost, 4 CD, Physical, 1.5 x 7 dmg, STR scaling, AOE), Burst Combo (750g, 3 cost, 6 CD, Physical, 2.5 x 4 dmg, STR/LUCK scaling, bonus damage on Vulnerable). Passive: Crusher (750g, damage buff from negative effects), Bruiser (750g, increased speed/defense below 50% HP). | High damage and defense. Gains stat boosts from applying debuffs and at low health. |
The Monk is exceptionally strong due to its Fire attacks and team buffs. Consider the strengths of each Super Class carefully before investing.
How to Train Classes and Level Up
To upgrade Classes, locate Class Trainers throughout the world. They can be challenging to find.
This guide provides a comprehensive overview of Arcane Lineage's Class system. Use this information to build a powerful character and conquer the game!
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