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Complete Arcane Lineage Class Tier List [LIGHT AND DARK]

Author:Kristen Update:Mar 06,2025

Mastering Arcane Lineage's Class System: A Comprehensive Guide and Tier List

In Arcane Lineage, your Class dictates your playstyle, abilities, strengths, and progression. Starting with Base Classes, you advance to powerful Sub Classes and finally elite Super Classes, each offering unique skills and combat advantages. Choosing the right class path is crucial for success, making Class selection a pivotal decision. This guide provides a detailed tier list and explanation for each class, helping you optimize your gameplay.

Recommended Videos Table of Contents

  • All Arcane Lineage Base Classes Ranked
  • Base Class Tier List
  • Base Class List
  • All Arcane Lineage Sub Classes Ranked
  • Sub Class Tier List
  • Sub Class List
  • All Arcane Lineage Super Classes Ranked
  • Super Classes Tier List
  • Super Classes List
  • How to Train Classes and Level Up

All Arcane Lineage Base Classes Ranked

Base Classes are your starting point. At level 5, you choose one to upgrade. However, you can allocate specialization points before level 5 to prepare. Each Base Class excels in specific combat areas; choose wisely.

Base Class Tier List

Arcane Lineage Base Class Tier List

Image by Tiermaker

While the tier list shows some polarization, all Base Classes are viable. The Thief, however, stands out as the strongest.

Base Class List

Base Classes Abilities and Costs Description
Thief Class from Arcane Lineage Active: Stab (50g, 1 cost, 2 CD, Physical, 6 dmg, STR scaling, Bleed), Pocket Sand (50g, 2 cost, 3 CD, Physical, N/A dmg, STR scaling, Blind). Passive: Thievery (50g, increased gold), Agile (50g, increased sprint speed). Fast-paced combat, disorienting enemies and inflicting Bleed. Cost-effective and considered the best starting class.
Slayer Class from Arcane Lineage Active: Pommel Strike (50g, 1 cost, 3 CD, Physical, 7 dmg, STR scaling, Stun chance), Double Slash (50g, 2 cost, 4 CD, Physical, 5 x 2 dmg, STR scaling). Passive: Sword Training (50g, increased sword damage), Swift Fighter (50g, dodge speed buff). Mid-range, high-damage class scaling well with STR. Dodging grants a speed boost.
Martial Artist Class from Arcane Lineage Active: Barrage (55g, 2 cost, 5 CD, Physical, 3.33 x 3 dmg, STR scaling), Endure (55g, 1 cost, 5 CD, Physical, 2 turns, 25% Damage Resist). Passive: Fighting Prowess (55g, increased Cestus damage), Iron Body (55g, reduced damage while blocking). Tanky melee class with high STR scaling. Reduced damage while blocking.
Warrior Class from Arcane Lineage Active: Pommel Strike (50g, 1 cost, 3 CD, Physical, 7 dmg, STR scaling, Stun chance), Double Slash (50g, 2 cost, 4 CD, Physical, 5 x 2 dmg, STR scaling). Passive: Sword Training (50g, increased sword damage), Strength Training (50g, increased block). High-damage class with burst abilities and stun chance. Scales with STR.
Wizard Class from Arcane Lineage Active: Magic Missile (40g, 0 cost, 0 CD, Magic, 6 dmg, ARC scaling, color changes based on Soul Color). Passive: Scholar Training (40g, increased Staff damage), Coward (40g, increased escape chance, reduced target priority). Ranged support class with low-cost abilities. Vulnerable in close combat.

While Thief and Slayer are superior, other classes have their uses. The Wizard, for example, can be exceptionally powerful with mastery. Choose a class aligning with your playstyle.

All Arcane Lineage Sub Classes Ranked

Sub Classes unlock at level 5 and offer versatility and power. They can be changed at any time by speaking to a Sub Class Trainer.

Sub Class Tier List

Arcane Lineage Sub Class Tier List

Image by Tiermaker

Despite the small number, Sub Classes offer significant power.

Sub Class List

Sub Class Abilities and Costs Description
Bard Sub Class from Arcane Lineage Active: Latir Minor (400g, 2 cost, 10 CD, AOE, 4 turns, 5% team damage increase, 5% damage reduction, health regen), Rebanar Major (400g, 2 cost, 10 CD, AOE, Vulnerable for 4 turns, Blind for 3 turns). Passive: Curar Forte (400g, sacrifice 3% health to heal team for 6%). Excellent support with AOE buffs and debuffs. Curar Forte provides powerful party healing, but use cautiously due to self-damage.
Alchemist Sub Class from Arcane Lineage Active: Dangerous Mixture (200g + 1 Small Health Potion, 2 cost, 6 CD, Physical, 5 dmg, STR/ARC scaling, 3 random debuffs, undodgeable, unblockable). Passive: Iron Gut (200g + 1 Ferrus Skin Potion, reduced potion self-damage), Create Cauldron (200g + 1 Invisibility Potion, cauldron creation), Certified (200g, potion selling). Potion crafting and usage. Provides economic benefits through potion sales. Requires specific potions to unlock full potential.
Beastmaster Sub Class from Arcane Lineage Active: Mark (250g + Mushroom Cap, 1 cost, 2 CD, Physical, 7 dmg, STR scaling, adds killed enemy to Bestiary, undodgeable, unblockable), Expose (250g + Restless Fragment, 2 cost, 6 CD, Physical, 4 turns, 2x Weakness). Passive: Bestiary (free, enemy information, increased item drop rates), Sneak (250g + Sand Core, slow movement, continuous self-damage). Versatile class focused on increased loot and item drops. Can also weaken enemies. Sneak ability risks self-damage.

Carefully consider each Sub Class's unique strengths. Alchemist and Beastmaster offer significant economic and item acquisition advantages.

All Arcane Lineage Super Classes Ranked

Super Classes unlock at level 15 and represent peak power. They build upon Base Classes and are expensive to acquire and upgrade. They are taught by different Super Class Trainers.

Super Classes Tier List

Arcane Lineage Super Class Tier List

Image by Tiermaker

Super Class selection is crucial due to upgrade costs.

Super Classes List

Super Classes Abilities and Costs Description
Monk Super Class from Arcane Lineage Active: Blazing Barrage (400g, 2 cost, 5 CD, Fire, 2.1 x 8 dmg, STR scaling, Burn), Fire Sutra (400g, 1 cost, 6 CD, Fire, Fire weapon buff, Burn chance), Flame Drop (400g, 3 cost, 5 CD, Fire, 15 dmg, STR scaling, AOE), Holy Mantra (400g, 2 cost, 6 CD, Holy, Defense/Resist buff). Passive: Blessed Fists (400g, stronger block, increased healing). Extremely strong Super Class with heals, shields, burst damage, buffs, and Burn application.
Impaler Super Class from Arcane Lineage Active: Rending Barrage (400g, 2 cost, 5 CD, Physical, 3.5 x 3 + 3.5 (Bleeding) dmg, STR scaling, self-heal on bleed), Blood Eruption (400g, 3 cost, 9 CD, Magic, 16 dmg, STR/ARC scaling, AOE), Bloody Burst (400g, 2 cost, 5 CD, Physical, 2.5 x 4 dmg, STR/ARC scaling, AOE). Passive: Blood Berserk (400g, damage increase based on missing health), Deranged Fighter (400g, Berserk on debuffs). High damage spikes and AOE attacks. Damage increases with lower health.
Berserker Super Class from Arcane Lineage Active: Head Splitter (400g, 2 cost, 5 CD, Physical, 16 dmg, ARC scaling, Vulnerable), Darklight Drain (400g, 2+ cost, 7 CD, Dark, 2 x Available Energy dmg, STR scaling), Rage Empower (400g, 1 cost, 7 CD, Physical, 5 turns, 1.377x damage multiplier, reduced defense). Passive: Greatsword Training (400g, Greatsword usage), Bloodlust (400g, 10% damage increase per kill, 40% at <30% health). High damage, especially with low health. Damage increases with each kill.
Necromancer Super Class from Arcane Lineage Active: Call Skeleton (400g, 2 cost, 8 CD, Dark, ARC scaling), Darklight Drain (400g, 2 cost, 5 CD, Dark, 6 dmg, ARC scaling, lifesteal), Raise Dead (400g, 3 cost, 25 CD, Dark, 12 dmg, ARC scaling, ally revival). Passive: Dark Caster (400g, increased energy per turn), Death Syphon (400g, lifesteal and speed boost on kill). Strong non-STR class. Summons Skeletons, drains enemies, and revives allies. High energy gain.
Saint Super Class from Arcane Lineage Active: Cleansing Prayer (400g, 2 cost, 5 CD, Holy, cleanse debuffs), Holy Grace (400g, 2 cost, 5 CD, Holy, massive heal, STR/ARC scaling), Light Burst (400g, 2 cost, 5 CD, Holy, 9 dmg, ARC scaling, AOE, Blind). Passive: Graceful Returns (400g, healing buff), Holy Emissary (400g, 50% increased healing). Powerful healer with cleanse and significant healing output. Healing buffs increase damage and tankiness.
Blade Dancer Super Class from Arcane Lineage Active: Impaling Strike (400g, 1 cost, 4 CD, Physical, 14 dmg, STR scaling, Bleed), Flowing Dance (400g, 3 cost, 6 CD, Physical, 1.35 x 8 dmg, STR scaling), Simple Domain (400g, 2 cost, 6 CD, Physical, counterattack stance). Passive: Dual Blader (400g, dual-wielding proficiency), Parry Training (400g, parry chance while blocking). High damage output with dual-wielding. Defensive capabilities through counterattacks and parry chance.
Elementalist Super Class from Arcane Lineage Active: Blaze (400g, 1 cost, 5 CD, Fire, 7 dmg, ARC scaling, AOE), Lightning Crash (400g, 3 cost, 7 CD, Magic, 14 dmg, ARC scaling, AOE, stun chance), Gale Uplift (400g, 3 cost, 12 CD, Nature, 4 turns, increased speed/dodge, reduced enemy block/dodge). Passive: Elemental Master (400g, reduced elemental damage), Caster (400g, increased energy per turn). Versatile elemental magic user with AOE attacks, stuns, and team buffs. High energy gain.
Paladin Super Class from Arcane Lineage Active: Holy Crash (400g, 2 cost, 6 CD, Holy, 11 dmg, STR/END scaling, AOE, aggro), Pure Resonation (400g, 2 cost, 9 CD, Holy, 5 turns, 20% damage reduction, HP regen), Sacred Call (400g, 2 cost, 7 CD, Holy, 3 turns, 15% damage reduction, damage reflection). Passive: Enduring Fighter (400g, greatly reduced damage), Shielded Training (400g, shield usage). Tanky class with high damage and buffs. Shield usage increases survivability.
Lancer Super Class from Arcane Lineage Active: Rallying Shout (400g, 2 cost, 7 CD, Physical, 4 turns, damage/speed/defense buff, aggro), Discharge (400g, 2 cost, 4 CD, Magic, 10 dmg, STR/SPD scaling, AOE, stun chance), Empowered Pierce (400g, 2 cost, 6 CD, Physical, 14 dmg, STR/SPD scaling, stun chance). Passive: Rooted Fighter (400g, shield usage), Poised Slayer (400g, health recovery on dodge/block). All-around powerhouse with AOE stun, single-target stun, and party damage buff. Health recovery on dodge/block.
Rogue Super Class from Arcane Lineage Active: Slash Barrage (400g, 2 cost, 5 CD, Physical, 5 dmg, STR scaling, bonus damage on bleed), Poison Trap (400g, 2 cost, 7 CD, Poison, 5 dmg, STR/SPD scaling, AOE), Empowered Pierce (400g, 2 cost, 6 CD, Physical, 14 dmg, STR/LUCK scaling). Passive: Blader (400g, increased dagger damage, Bleed), Advanced Thief (400g, improved looting). High damage and control with poison and bleed effects. Improved looting capabilities.
Dark Wraith Super Class from Arcane Lineage Active: Call Darkbeast (400g, 1 cost, 4 CD, Dark, ARC scaling), Dark Smite (400g, 2 cost, 4 CD, Dark, 2 x 4 dmg, ARC scaling), Darkcore Eruption (400g, 1 cost, 4 CD, Dark, ARC scaling). Passive: Darkborne (400g, critical attacks create darkcores), Spirit Wraith (400g, empowered summons with lifesteal below 40% HP). Focuses on summoning a Darkbeast, whose power scales with consumed darkcores. High damage and debuff options.
Ranger Super Class from Arcane Lineage Active: Flourish (400g, 2 cost, 6 CD, Nature, 9 dmg, ARC/SPD scaling, AOE, defense reduction), Perennial Canopy (400g, 3 cost, 12 CD, Nature, 3 dmg, ARC/SPD scaling, AOE, 4 turns), Stinger (400g, 2 cost, 4 CD, Poison, 7 dmg, ARC/SPD scaling, AOE, Poison, Vulnerable), Enrichment (400g, 1 cost, 5 CD, Nature, 3 turns, regeneration, damage buff, Vulnerable). Passive: Verdant Archer (400g, damage/speed boost on dodge/crit). Overwhelms enemies with nature magic. High speed and AOE attacks with poison and defense reduction.
Assassin Super Class from Arcane Lineage Active: Shadow Form (400g, 1 cost, 7 CD, Dark, 2 turns, invisibility, damage bonus), Poison Fan (400g, 3 cost, 7 CD, Poison, 3.5 x 3 dmg, STR/ARC scaling, AOE), Stealth Strike (400g, 2 cost, 6 CD, Physical, 10 dmg, STR scaling, backstab, Cursed on poison). Passive: Shadow (400g, chance to phase through attacks), Poisoner (400g, critical attacks apply Poison). Focuses on single-target elimination through stealth and poison.
Hexer Super Class from Arcane Lineage Active: Dark Glare (750g, 1 cost, 4 CD, Dark, 7 dmg, ARC scaling, multiple debuffs), Abyss Anchor (750g, 2 cost, 11 CD, Hex, 3 turns, energy removal), Inverse Abyss (750g, 3 cost, 6 CD, Hex, redirects debuffs). Passive: Inverse Flaws (750g, bonuses from debuffs), Tactician (750g, starts fights with Vulnerable on all enemies). Disrupts enemy magic and gains bonuses from debuffs. Starts fights with enemies Vulnerable.
Brawler Super Class from Arcane Lineage Active: Crushing Strike (750g, 2 cost, 6 CD, Physical, 9 dmg, STR scaling, Vulnerable), Party Table (750g, 2 cost, 4 CD, Physical, 1.5 x 7 dmg, STR scaling, AOE), Burst Combo (750g, 3 cost, 6 CD, Physical, 2.5 x 4 dmg, STR/LUCK scaling, bonus damage on Vulnerable). Passive: Crusher (750g, damage buff from negative effects), Bruiser (750g, increased speed/defense below 50% HP). High damage and defense. Gains stat boosts from applying debuffs and at low health.

The Monk is exceptionally strong due to its Fire attacks and team buffs. Consider the strengths of each Super Class carefully before investing.

How to Train Classes and Level Up

An image of Landrum from Arcane Lineage

The Elementalist Super Class Trainer, Landrum

To upgrade Classes, locate Class Trainers throughout the world. They can be challenging to find.

This guide provides a comprehensive overview of Arcane Lineage's Class system. Use this information to build a powerful character and conquer the game!