Home > News > Assassin's Creed Shadows Kyoto Revealed: Is the City Built for Parkour?

Assassin's Creed Shadows Kyoto Revealed: Is the City Built for Parkour?

Author:Kristen Update:Mar 03,2025

Assassin's Creed Shadows Kyoto Revealed: Is the City Built for Parkour?

A fresh gameplay video showcasing Assassin's Creed Shadows' Kyoto setting has emerged, offering a unique synchronization perspective. Shared by Impress Watch, the Japanese media outlet, the clip depicts protagonist Naoe navigating rooftops to unveil a panoramic city view. However, Kyoto's apparent smaller-than-anticipated size has ignited debate among fans regarding its design and gameplay implications.

Reddit discussions highlight the location's visual appeal but express reservations about core Assassin's Creed elements – primarily, climbing and parkour. The footage suggests limited free-running opportunities, prompting mixed community responses. Several comments echo these concerns:

"Kyoto's supposed to be about half the size of Unity's Paris? It's gorgeous, exploration will be fun, but I hoped for at least one densely packed parkour-focused city."

"Looks amazing, but restricted parkour instead of freerunning is disappointing. Hopefully, the grappling hook compensates."

"Nice visuals, but insufficient structures for proper parkour."

"Visually stunning, yet it lacks the feel of a true city. Historical accuracy is likely prioritized, but parkour potential seems lacking."

Launching March 20, 2025, on PlayStation 5, Xbox Series X|S, and PC, Assassin's Creed Shadows' integration of signature mechanics within this historically rich setting remains a point of anticipation. While Kyoto's design may prioritize authenticity over extensive traversal, the developers' ability to balance aesthetics and gameplay remains to be seen.