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"Schedule I Patch 5 Updates Game to Version 0.3.3f14, Content Update Coming This Weekend"

Author:Kristen Update:May 03,2025

Schedule I, the drug dealer simulation game that exploded in popularity overnight on Steam, continues to evolve with the release of Patch 5, bringing the game to version 0.3.3f14. This latest patch is a testament to the game's ongoing development and the dedication of its creator, Australian indie developer Tyler, known as TVGS.

Currently reigning as the top-selling game on Steam, Schedule I has outshone major titles like Monster Hunter Wilds, GTA 5, and Marvel Rivals, thanks to its viral spread across social media platforms, Twitch, and YouTube. In Schedule I, players start as small-time dealers in the gritty city of Hyland Point, with the ultimate goal of becoming the city's kingpin. The gameplay involves manufacturing and distributing various drugs, expanding empires through properties, businesses, and hiring employees.

Tyler has expressed astonishment and gratitude for the game's reception, stating on Reddit, "I never expected this kind of response! At the moment I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched.” True to his word, Patch 5 addresses numerous bugs related to employees, multiplayer, and casino gameplay, while also introducing pathfinding validity checks to prevent crashes.

Schedule I Update 5 version 0.3.3f14 patch notes:

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Tweaks/Improvements

  • Added an active display setting to choose which monitor the game displays on.
  • Botanists will now automatically move product from their supplies to drying racks.
  • Owned vehicles are now visible on the map app.
  • Implemented a few validity checks/failsafes for NPC pathfinding and warping. I think this was one of the primary causes of crashing on certain chipsets (thanks to Chi Chi on Discord for bringing this to my attention).
  • Refactored employee item movement behaviour to be a bit smarter.
  • Implemented NPC effects culling at a certain distance to improve performance.

Bug fixes

  • Fixed non-host clients sometimes not being able to hit/stand in blackjack.
  • Fixed a quest UI bug that was sometimes causing infinite loading screens in multiplayer.
  • Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).
  • Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack.
  • Fixed first-person jacket looking janky.
  • Fixed 'Master Chef' achievement being rewarded prematurely.
  • Fixed some property null references that were causing multiplayer loading/desync issues.
  • The drying rack 'dry' button is now non-interactable if the input slot is reserved by an employee.
  • Fixed NPC 'stay in building' behaviour sometimes causing errors for non-host players.
  • Fixed NPC voiceover emitters sometimes throwing a null reference.

Excitement builds as Tyler teases that sneak peeks of the first content update will be available soon, promising even more enhancements to the already thriving Schedule I. For those eager to dive deeper into the game, IGN's comprehensive Schedule I guide offers insights into mixing recipes, creating new blends for maximum profit, accessing console commands, and the fastest way to enter multiplayer co-op to conquer Hyland Point with friends.