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Phantom Blade Zero Devs Respond to \"Nobody Needs Xbox\" Misquote

Author:Kristen Update:Feb 25,2025

S-GAME Addresses "Nobody Needs Xbox" Controversy Surrounding Phantom Blade Zero

S-GAME, the studio behind the highly anticipated Phantom Blade Zero and Black Myth: Wukong, has issued a statement clarifying recent reports regarding an alleged comment dismissing the Xbox platform. The controversy stemmed from an anonymous source at ChinaJoy 2024, whose remarks were misinterpreted and amplified by various media outlets.

Phantom Blade Zero Devs Respond to

Initially, reports suggested a Phantom Blade Zero developer stated that Xbox lacked interest. This was further misconstrued by some outlets as a declaration that the platform was unnecessary. S-GAME's official Twitter (X) statement directly counters these interpretations.

The statement emphasizes S-GAME's commitment to broad accessibility for Phantom Blade Zero, explicitly stating that no platforms have been excluded. They are actively pursuing both development and publishing strategies to maximize player reach upon release and beyond.

Phantom Blade Zero Devs Respond to

While S-GAME neither confirms nor denies the anonymous source's identity, the underlying sentiment regarding Xbox's comparatively lower market share in Asia holds some truth. Sales figures in regions like Japan highlight the significant market dominance of PlayStation and Nintendo. Furthermore, limited Xbox retail availability in certain Asian countries has historically hindered its growth.

Phantom Blade Zero Devs Respond to

Speculation of an exclusive deal with Sony, fueled by previous mentions of Sony's support for the game's development and marketing, has also been addressed. S-GAME has denied any exclusive partnership, reiterating their intention to release Phantom Blade Zero on PC in addition to PlayStation 5.

Although an Xbox release remains unconfirmed, S-GAME's response leaves open the possibility of future platform expansion. The controversy ultimately underscores the challenges of navigating international reporting and the potential for misinterpretations in the gaming industry.