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How Crime and Punishment Work in Kingdom Come: Deliverance 2

Author:Kristen Update:Mar 06,2025

Crime in Kingdom Come: Deliverance 2 significantly impacts gameplay, altering NPC interactions and potentially leading to severe consequences. Actions like theft, assault, or even minor infractions can result in serious repercussions. This guide details the mechanics of crime and punishment within the game.

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Understanding Crime in Kingdom Come: Deliverance 2

Crimes and Punishment rules in KCD2

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Any action disrupting the game's established order constitutes a crime. Enhanced AI in the sequel makes NPCs more perceptive to criminal activity, increasing the likelihood of detection. Consequences range from immediate apprehension to later investigation. Crimes include:

  • Murder: Killing innocent NPCs.
  • Theft: Stealing from residences, shops, or unconscious individuals.
  • Lockpicking: Illegally accessing locked structures or containers.
  • Pickpocketing: Directly stealing from NPCs.
  • Assault: Attacking civilians or guards.
  • Animal Cruelty: Harming domestic animals.
  • Trespassing: Unauthorized entry into private areas.
  • Disrupting Order: Causing disturbances in towns.

Consequences of Apprehension

Getting caught by a guard while committing a crime in Kingdom Come: Deliverance 2

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Guards and civilians will report criminal activity, initiating an investigation. Upon capture, players have several options:

  1. Pay a Fine: The cost varies depending on the crime's severity.
  2. Negotiate: High Speech or Charisma skills may allow for persuasion, particularly for minor offenses.
  3. Flee: Attempting escape makes the player a wanted fugitive, requiring evasion and potentially disguise changes upon return.
  4. Accept Punishment: This results in penalties based on the crime's severity.

Punishment System in Kingdom Come: Deliverance 2

execution area in Kingdom Come: Deliverance 2

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Punishments range from minor inconveniences to execution, depending on the crime:

  1. Pillory (Public Humiliation): A short sentence for minor offenses like trespassing.
  2. Caning (Physical Punishment): Physical punishment for more serious crimes like assault or theft.
  3. Branding (Permanent Criminal Status): A permanent mark for repeat offenders or severe crimes, impacting NPC interactions and trade opportunities.
  4. Execution (Game Over): The ultimate penalty for particularly heinous crimes.

Reputation and its Impact

Reputation affects how NPCs interact with the player. Crimes lower reputation, leading to hostility and limited opportunities, while positive actions improve it, unlocking benefits and quests. Each town and faction tracks reputation independently.

Avoiding Capture

While the game allows for criminal activity, careful planning is crucial. Strategies for avoiding capture include:

  • Minimize Witnesses: Ensure no one observes criminal acts.
  • Disguise: Change clothing to avoid recognition.
  • Nighttime Operations: Commit crimes under the cover of darkness.
  • Strategic Sales: Sell stolen goods to fences or black-market dealers, away from the crime scene.

This comprehensive guide provides a detailed overview of the crime and punishment system in Kingdom Come: Deliverance 2, enabling players to navigate the game's consequences effectively.

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