Dive into the thrilling world of SANDBOX Simple Strategy Endless Defense Base Building, Unit Survival Simulator! Now in EARLY ACCESS, we appreciate your support as we embark on this exciting journey together.
This game offers a casual yet realistic experience with endless defense, base building, unit management, and survival elements wrapped into a captivating sandbox simulator. Transform your zone into a secure fortress, rescue and manage civilians to boost your population, or ensure their safety by evacuating them. Enhance the quality of life for your people, and employ diverse strategies to cleanse and eradicate foes and infected using a variety of units, vehicles (work in progress), buildings, and weapons. Navigate through randomized events (work in progress) that range from minor incidents to catastrophic disasters, all from the convenience of your mobile device!
Experience the power of SANDBOX Gameplay at your fingertips! Our game draws inspiration from survival colony, real-time strategy (RTS), and sandbox simulation games on PC, integrating survival elements to create a unique mobile gaming experience.
Minimum Specs for Optimal Performance:
- DEVICE: Oppo A5S or equivalent or better
- CPU: Octa-core (4x2.3 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53) or equivalent or better
- GPU: PowerVR GE8320 or equivalent or better
- RAM: 32GB 3GB RAM or equivalent or better
v0.1 Released:
- Endless Defense Outpost/Base Building Survival RTS SANDBOX
- Units and Buildings function and logic
- Endless Zombie Horde: they get faster with each kill
- Civilian/Workers/Builders Management
- Resource Collection logic and Requirements
- Units, Buildings, and Resources Saving
- One-Trusty Main Sentry Gun with Level Upgrades
- Simple Basic Research Tree
- Tactical Command System for Units
WIP v0.2 to be Released:
- Reported Bugfixes - we need your input! Thanks!
- Early Features Improvement
- Vehicles: Civilian and Military vehicles
- Random Interactive Events: Civilian Rescue Bus Crash, Helicopter Crash, Plane Crash, Essential Resources Drop - needs improvement
- Main Sentry Gun Upgrade Improvements and Features
- Player's Suggestions: to be collected
Not Started Yet v0.3 Release:
- Reported Bugfixes - we need your input! Thanks!
- Civilians & VIPs Rescue Operations
- Expedition
- In-depth Research Trees and Upgrades
- Unit Gears and individual Customization
- Explosives: Artillery, Grenade Launchers, Rockets
- Man/Unmanned Emplacements
- Population's Mood Happy and Sad System
Not Started Yet v0.4 Release:
- More Sandbox Options: Grid Size, Starting Units, Starting Resources
- Enemy Variants and Otherworldly Species
- Enemy Pathing and Logic Improvement
- Raiders Human
- Unit Cover System
Not Started Yet v0.5 Release:
- ART & ANIMATION IMPROVEMENTS/REWORKS!
- FPS Performance Optimization!
- Random Events on Expeditions
Not Started Yet v0.6 Release:
- Weather System
- Day and Night Cycle System
- Quarantine Facility
- Infection System
Misc. Features to be Implemented:
- Unit Customizations
- Theme Customization
- and More to be Envisioned!
Rest assured, the game is not finished until I'm satisfied with the project. Thank you for your continued support!
Known Issues/Bugs:
- Walls/Defenses are doubled/tripled layered after loading a saved game, making them super ultra sturdy.
- Zombies/Infected become super fast at 5000 kills and 1000 evacuations upon continuing a saved game.
- Low FPS on the Main Menu (investigating but not a priority at the moment, apologies).
- Fairly large install size due to uncompressed frames from GIFs used for smooth and clear how-to-play animations.
- (Priority) Rescued Survivors in Holding disappear when continuing a saved game. Workaround: Evacuate them on the chopper before quitting/exiting the game.
- Already dead single units come back to life upon continuing a saved game.
- Workers and Builders count reset to 4/5 upon continuing a saved game.
- Sometimes Builders are stuck on building something invisible but can still work on the latest build and unbuild command.
- Sometimes Builders get stuck between built walls; use the finger tool in utilities options to interact with the units.
- Workers may wander off; toggle the collection tool to make them return to work.
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