The community's lukewarm response to the weapon designs in Monster Hunter: World left fans curious about what to expect from Monster Hunter Wilds. While we've had glimpses of the new weapons, it's been difficult to form a comprehensive opinion on their design philosophy—until now. Director Yuya Tokuda has shed light on this topic, providing clarity and excitement for fans.
When discussing the Hope series armor and weapons, Tokuda stated: “Incidentally, weapon designs in Monster Hunter: World generally retained a certain form, but they featured a customized appearance based on which monster materials were used. However, in Wilds, each weapon has its own unique design.”
This statement directly addresses the concerns from Monster Hunter: World, where many weapon lines ended up looking too similar, even in their most upgraded forms. For instance, the final aqua line Sword and Shield closely resembles the Pukei-Pukei Sword and Shield, and the final bone line Long Sword is nearly indistinguishable from the Jyuratodus Long Sword at the game's initial release.
From Monster Hunter World, captured on the PS4. In contrast, the weapons showcased in Monster Hunter Wilds are distinct and unique, as seen in the slideshow below:
19 Images
We uncovered this exciting detail while exploring Monster Hunter Wilds' innovative approach to starting weapons and the Hope series gear. We also revealed brand-new concept art of the striking Hope armor and weapons, so be sure not to miss it! Additionally, don't forget to check out our in-depth interview on the Oilwell Basin and its inhabitants, including the locale's Apex, The Black Flame, named Nu Udra.
Monster Hunter Wilds is set to launch on PlayStation 5, Xbox Series X|S, and PC on February 28. For more insights, explore our exclusive 4K gameplay videos showcasing hunts of Ajarakan and Rompopolo, our conversation with the development team about Monster Hunter's evolution over the years, and details on the game's delectable food system. Keep an eye out for more exclusive content throughout January as part of IGN First!
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