The latest Path of Exile 2 update, Patch Notes 0.1.1, is a game-changer, bringing a host of improvements and bug fixes to enhance your gaming experience. Let's dive into the key highlights of this massive update from GGG.
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The core gameplay and interface have received significant updates. A new League Migrations button lets you transfer your character to parent leagues effortlessly. Strongbox mechanics have been revamped, with shorter intervals between enemy waves and clearer distinctions between spawned and map-native mobs. A bug preventing monster spawns has been squashed, and the fog now clears once all enemies are defeated. You'll encounter Research Strongboxes more frequently. Runes can now be swapped in equipped items, and armor effectiveness has been boosted. Access to Expedition Vendors no longer depends on your character level, but on the shop's level, ensuring a smoother progression. Minions dying far from your character will instantly respawn nearby, and Uncut Gems now display their level in their name. Equipped Charms show remaining charges, and entering maps is safer as monsters no longer spawn at the entrance. Picking up items is now easier even while your character is busy with other actions. Performance improvements include better handling of shadow-heavy areas, faster loading times, optimized boss fights, and enhanced gameplay in The Ziggurat Encampment.
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The Supercharged Slam skill now has a 3-meter radius limit. Scavenged Plating grants more stacks against stronger enemies. The Vine Arrow skill's description has been clarified to show that it hits enemies upon landing. Pain Offering no longer has an Aura tag, and skills in Meta Gems can't gain energy. Lightning Bolt, renamed Greater Lightning Bolt, is now exclusive to the Choir of the Storm amulet, with adjusted damage mechanics.
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Essence Monolith mobs can't use their skills right away, but their Toughness has been significantly increased. Certain bosses' hitboxes now better match their attack animations, and some monster spawn rates have been reduced. Energy shield values for mobs have been re-evaluated for smoother map clearing. Over 40 visual and attack modifications have been made, enhancing the overall gameplay without drastic changes.
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Four new Tower Map areas are now accessible, and the Lost Towers Map has been updated. The Arbiter of Ash boss fight offers six attempts instead of one, with changes to the Falling Flame Seed and Flaming Gale skills. Maps now feature checkpoints, ensuring encounters with at least three Rare Monsters per map. Monster balance in several maps, like Untainted Paradise, has been adjusted to increase mob numbers. More chests appear in some areas, and bosses spawn more frequently (about once every four maps), though the chance of a Waystone drop from Map Bosses has decreased.
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Over 70 bugs have been fixed, covering client crashes, quest mechanics, and in-game interactions. Visual effects have been corrected, and more than 20 controller issues have been resolved. Over 100 equipment items have had their stats adjusted for balanced gameplay. A notable change affects the item Original Sin, which now grants +17-23% Chaos Resistance instead of zeroing it out.
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With over 300 changes, this update is a testament to GGG's commitment to refining Path of Exile 2. For the full details, visit the official Path of Exile 2 website. We're excited about what's next and eagerly await the release of version 1.0!
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