
Elden Ring: Nightreign will omit the in-game messaging feature previously found in FromSoftware titles. Project director Junya Ishizaki explained this decision in a recent interview, citing the game's approximately forty-minute play sessions as too short for players to effectively utilize the messaging system. He stated, "With sessions lasting roughly forty minutes, there isn't enough time to send your own messages or read other people's messages, therefore we disabled the messaging feature."
This choice is notable given FromSoftware's history of incorporating message-based player interaction as a key element enhancing gameplay experience. However, the development team deemed the feature unsuitable for Nightreign.
To maintain the integrity of the original Elden Ring, Nightreign features a separate narrative. Players can expect a fresh adventure filled with unique challenges and encounters, all while retaining the signature atmosphere and complex design of the Elden Ring world.
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