Home > News > Ingenious Call of Duty: Black Ops 6 Players Are Using Deadly Bouncing Blades to Kill Hapless Campers From Outside the Map
In the cutthroat world of Call of Duty: Black Ops 6 competitive multiplayer, countless final kills are captured and shared online. But few are as spectacular as this one.
The Ricochet Blades, unique ammo for the D1.3 Sector secondary weapon (introduced with the controversial Teenage Mutant Ninja Turtles event), quickly became a hot topic due to their unpredictable, bouncing trajectory.
Player kev99gh captured and shared an incredible final kill in a hardcore Search and Destroy match on the Lowtown map. They bounced a Ricochet Blade—affectionately nicknamed a "pizza" by the community—out of the map and back in for a one-hit kill on an unsuspecting enemy peeking from a window.
Longest ricochet blade ever. Bounced a pizza out of the map. Final kill cam.
by u/SpawnTubing in r/blackops6
kev99gh's amazing clip is arguably the longest Ricochet Blade kill ever recorded, as the blade actually leaves the map's boundaries. The video shows kev99gh lining up the shot, firing blindly, then switching to the overhead map view to track the blade's improbable journey along the map's edge before its return for the kill.
These elaborate trick shots aren't just luck. Redditor SpawnTubing, who posted kev99gh's clip, explained that skilled Black Ops 6 players "look for and practice common camping spots." Commenters also noted the impeccable timing—the enemy player peeking precisely as the "pizza" returned—as classic Black Ops 6 gameplay.
The Ricochet Blades have spawned a bounce-kill meta, with numerous (though less impressive) kills appearing online across various multiplayer maps. Some, like the example below, involve multiple bounces before hitting their target.
Ricocheted a blade around Subsonic. Final kill cam.
by u/SpawnTubing in r/blackops6
However, not everyone is thrilled. Some players find the bouncing blades frustrating. Their complaints haven't stopped developer Treyarch from buffing the Ricochet Blades' physics and bounce speed in a recent update, making them one-hit kill weapons on contact. The relevant patch notes are:
D1.3 Sector
Our initial design for the D1.3 Sector Ricochet Blades revolved around quickly launching many high-speed blades, meant to perform best blind firing into enclosed spaces. We have been following your feedback and agree that, in practice, the use cases for this ammo type are too low. The Ricochet Blades will now do 100 damage to enable one-hit kills, and to compensate we are lowering the fire rate and projectile speed. We think the popularity of this ammo type will see some new interest with these changes and look forward to seeing more of your cross-map killcams in MP.
Ricochet Blades
With Season 3 and Verdansk's return to Warzone on the horizon, the reign of the Ricochet Blades looks set to continue—and perhaps intensify.
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