Helldivers 2 Armor Passives: A Comprehensive Guide and Tier List
Helldivers 2 categorizes armor into light, medium, and heavy variants, each impacting mobility and defense. However, the real power lies in the armor passives – potent perks significantly altering gameplay. This guide details all passives and provides a tier list to optimize your strategy.
All Armor Passives and Their Effects
The following table lists all 14 armor passives (as of the 1.002.003 game version) and their functionalities. Remember, only body armor grants passive abilities; helmets and capes offer no additional bonuses. Choosing the right passive is crucial for adapting to mission challenges and maximizing your effectiveness.
Armor Passive | Description |
---|---|
Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80% resistance to gas damage. |
Democracy Protects | 50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries (e.g., internal bleeding). |
Electrical Conduit | 95% resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
Extra Padding | +50 armor rating. |
Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching or prone. |
Inflammable | 75% resistance to fire damage. |
Med-Kit | +2 stim capacity; +2 seconds additional stim duration. |
Peak Physique | 100% increased melee damage; improved weapon handling (reduced weapon movement drag). |
Scout | 30% reduced enemy detection range; map markers generate radar scans. |
Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo capacity. |
Unflinching | 95% reduced recoil flinching. |
Armor Passive Tier List
This tier list (version 1.002.003) ranks passives based on overall value, utility, and effectiveness across various missions and enemy types.
Tier | Armor Passive | Rationale |
---|---|---|
S | Engineering Kit | Extra grenades are invaluable for diverse tasks (closing bug holes, destroying fabricators, etc.). |
Med-Kit | Significantly improves survivability, especially when combined with the Experimental Infusion booster. | |
Siege-Ready | Boosts ammo capacity and reload speed, crucial for managing large enemy groups, particularly with ammo-intensive weapons. | |
A | Democracy Protects | Provides strong early-game defense, allowing survival against lethal attacks. |
Extra Padding | Offers flat damage resistance, a consistently useful benefit. | |
Fortified | Extremely effective against Automatons, enhancing survival against explosive attacks and improving weapon effectiveness against bots. | |
Servo-Assisted | Particularly useful against Terminids, increasing throwing range for stratagems and reducing injury risk from claw attacks. | |
B | Peak Physique | Situational; melee combat is generally avoided, though the reduced weapon drag can be helpful against mobile enemies. |
Inflammable | Ideal for fire-based builds, especially effective against Terminids and Illuminate on fire-heavy planets. | |
Scout | Useful for revealing enemy positions, but could benefit from highlighting objectives. | |
C | Acclimated | Rarely beneficial as missions seldom feature all four elemental damage types simultaneously. |
Advanced Filtration | Only valuable for gas-focused builds, and the overall impact is limited. | |
Electrical Conduit | Primarily useful against Illuminate, but other options often prove superior. | |
Unflinching | Minimal impact on combat effectiveness. |
This guide should help you select the most effective armor passives for your Helldivers 2 missions. Remember to adapt your choices based on the specific challenges each mission presents.
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