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The Evolution of the Dungeon Faction in Heroes of Might & Magic: Olden Era

Author:Kristen Update:Mar 17,2025

The Dungeon, or Warlock, faction has long been a fan favorite in the *Heroes of Might & Magic* series, fitting seamlessly into the narrative of *Heroes of Might & Magic: Olden Era*. Our initial exploration of Jadame introduced creatures intrinsically linked to the Dungeon faction, each possessing their own territories on the continent. This allowed us to create a faction deeply rooted in tradition, yet brimming with fresh ideas.

The Evolution of the Dungeon Faction in Heroes of Might Magic Olden EraImage: steampowered.com

If we had to encapsulate the Dungeon faction's essence throughout the series in two words, it would be "power" and "outcasts." Revisiting the world of Enroth allows us to redefine these formidable warlocks. Inspired by the lore of Jadame (particularly *Might and Magic VIII: The Alvaric Pact*), we reimagine the Dungeon faction. Once perceived as monstrous, these warlocks now forge alliances with red-skinned dark elves, previously shunned for their pragmatic approach. Together, they grow stronger through diplomacy, trade, and strategic alliances—a significant departure from previous iterations of the faction.

Throughout the *Heroes* series, skilled warlocks and commanding leaders have been staples of playable cities. Each installment offered a unique portrayal:

  • In *Heroes I* and *Heroes II*, servants of Lord Alamar and King Archibald sought power, gathering like-minded creatures under their banners.
  • In *Heroes III*, Nighon's warlords believed strength justified dominance, ruling from underground tunnels and dreaming of conquering Antagarich.
  • In *Heroes IV*, chaotic sorcerers and thieves inhabited Axeoth's swamps, rallying rogues to claim territory in the burgeoning world.
  • In *Heroes V-VII*, Ashan's dark elves partnered with the Dragon-Goddess Malassa and the underworld, weaving a complex tale of intrigue.