Marvel Rivals: A Deep Dive into Mister Fantastic's Abilities and Gameplay
Marvel Rivals delivers a dynamic hero-shooter experience, boasting diverse gameplay and stunning visuals. The game's roster expands with each season, and Season 1 introduces iconic Fantastic Four heroes, including the versatile Mister Fantastic.
Mister Fantastic, a dualist character, excels at rapid movement and significant damage contribution. His unique ability to grapple and pull himself towards allies or enemies is central to his gameplay. His introduction, like any new duelist, significantly impacts the game's meta, altering strategic approaches across various maps.
Mister Fantastic's primary attack, Stretch Punch, is a surprisingly versatile three-hit combo. The first two strikes utilize a single fist, while the final strike employs both. The stretched arm continues to deal damage even after the initial punch, affecting all enemies in its path, effectively creating area-of-effect damage. This contrasts with single-target attacks, making him a powerful force in team engagements. Storm's Wind Blade attack shares a similar multi-enemy targeting capability.
Mister Fantastic possesses a range of abilities, best explored in the training room. Each ability contributes to his passive, Elastic Strength, significantly boosting his damage output when fully charged. Key stats to monitor include his health and Elasticity.
He starts with 350 health but utilizes shields for enhanced survivability, uncommon for a duelist. Elasticity, displayed near the crosshair, increases with each basic attack (5 Elasticity per attack). Reaching 100 Elasticity is crucial for maximizing his potential. He has a 3-star difficulty rating, making him challenging for beginners but accessible to all players with practice.
Mister Fantastic transforms into a rectangular shape, absorbing all incoming damage. Upon expiration, he unleashes the stored damage in the direction of the player's reticle.
This ability provides a shield, boosting Mister Fantastic's health from 350 to 425. He pulls himself towards the target, dealing damage to enemies or granting a shield to allies, offering both offensive and defensive utility. It has two charges.
This ability allows Mister Fantastic to grapple a target, offering three options: Dash (pulls him towards the target without a shield), Impact (pulls the grappled enemy towards him, dealing damage), and a double-grapple option that slams two enemies together, inflicting damage on both.
This ability heals Mister Fantastic for any lost health, but does not grant shields. It's particularly effective when paired with Invisible Woman, a Strategist character, highlighting the synergy within the Fantastic Four team composition.
Each ability used builds Elasticity, increasing damage output. At maximum Elasticity, Mister Fantastic undergoes a Hulk-like transformation, gaining significantly increased damage and a substantial shield. The shield diminishes before he returns to his normal form, but a residual shield remains. He cannot use other abilities during this transformation.
Mister Fantastic leaps into the air and crashes down, dealing area-of-effect damage, then bounces to repeat the attack multiple times, devastating grouped enemies.
Mister Fantastic's damage mitigation and shield generation make him surprisingly tanky.
Combining Flexible Elongation and Reflexive Rubber provides shields for both Mister Fantastic and an ally, allowing the player to absorb enemy attacks before unleashing stored damage from Reflexive Rubber.
While Reflexive Rubber contributes to Elastic Strength, it can also be used strategically even without needing the passive boost, maximizing his inflated form's damage and objective control. Stacking shields from Flexible Elongation before activating Elastic Strength can result in a massive health pool (potentially reaching 950), making him exceptionally durable.
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