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Kingdom Come: Dice Mastery Guide: Badges, Combos Revealed

Author:Kristen Update:Feb 24,2025

Kingdom Come: Dice Mastery Guide: Badges, Combos Revealed

Master the Art of Dice in Kingdom Come: Deliverance 2

In Kingdom Come: Deliverance 2, Groschen doesn't flow freely, especially early on. A lucrative, albeit risky, method for quick coin is gambling – specifically, dice. This guide details how to play and win.

Where to Play:

The tutorial introduces the basics. Beyond that, every inn and tavern typically hosts dice games. Simply locate an NPC near a tavern and initiate conversation to begin.

Gameplay and Scoring:

The objective is to reach a target score before your opponent. You start with six dice and can re-roll as many times as desired per turn. However, a roll yielding no scoring combination ends your turn, forfeiting accumulated points. Each roll consumes a die, increasing difficulty. Strategic quitting is key.

Scoring combinations:

Combination Points
Single 1 100
Single 5 50
1, 2, 3, 4, 5 500
2, 3, 4, 5, 6 750
1, 2, 3, 4, 5, 6 1500
Three of a Kind (1s) 1000
Three of a Kind (2s) 200
Three of a Kind (3s) 300
Three of a Kind (4s) 400
Three of a Kind (5s) 500
Three of a Kind (6s) 600

Triples are doubled for each additional matching die (e.g., four 2s = 400, five 2s = 800, six 2s = 1600).

Badges:

Loot chests and corpses for Badges – Tin, Silver, and Gold tiers – offering strategic advantages:

Badge Effect
Tin Doppelganger’s Badge Doubles points of last throw (once per game).
Tin Badge of Headstart Small point headstart.
Tin Badge of Defence Cancels opponent's Tin badges.
Tin Badge of Fortune Re-roll one die (once per game).
Tin Badge of Might Add one extra die (once per game).
Tin Badge of Transmutation Change one die to a 3 (once per game).
Carpenter’s Badge of Advantage 3+5 becomes "Cut" formation (repeatable).
Tin Warlord’s Badge 25% more points this turn (once per game).
Tin Badge of Resurrection Re-roll after an unlucky throw (once per game).
Silver Doppelganger’s Badge Doubles points of last throw (twice per game).
Silver Badge of Headstart Moderate point headstart.
Silver Badge of Defence Cancels opponent's Silver badges.
Silver Swap-Out Badge Re-roll one die (once per game).
Silver Badge of Fortune Re-roll up to two dice (once per game).
Silver Badge of Might Add one extra die (twice per game).
Silver Badge of Transmutation Change one die to a 5 (once per game).
Executioner’s Badge of Advantage 4+5+6 becomes "Gallows" formation (repeatable).
Silver Warlord’s Badge 50% more points this turn (once per game).
Silver Badge of Resurrection Re-roll after an unlucky throw (twice per game).
Silver King’s Badge Add one extra die (twice per game).
Gold Doppelganger Badge Doubles points of last throw (thrice per game).
Gold Badge of Headstart Large point headstart.
Gold Badge of Defence Cancels opponent's Gold badges.
Gold Swap-Out Badge Re-roll two dice of the same value (once per game).
Gold Badge of Fortune Re-roll up to three dice (once per game).
Gold Badge of Might Add one extra die (thrice per game).
Gold Badge of Transmutation Change one die to a 1 (once per game).
Priest’s Badge of Advantage 1+3+5 becomes "Eye" formation (repeatable).
Gold Warlord’s Badge Double points this turn (once per game).
Gold Badge of Resurrection Re-roll after an unlucky throw (thrice per game).
Gold Emperor’s Badge Triples points for 1+1+1 (repeatable).
Gold Wedding Badge Re-roll up to three dice (once per game).

Loaded Dice:

Unearth loaded dice while looting; these favor specific numbers, providing a significant advantage. Select them before starting a game.

This comprehensive guide equips you to conquer the dice tables of Kingdom Come: Deliverance 2.